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Briefs · product

Pre-Launch App UI Audit

A visual and UI teardown of your app — hierarchy, type, polish, dark mode.

You walk away with

A prioritised list of UI/visual issues (P0–P3) with the exact fix for each.

Decidi convenes
Recommended level: DeepThe newest, most capable models — for when being wrong is expensive.
What the council debates
We are about to launch and need an exacting visual / UI audit. Treat this like an Apple-grade design review — zero tolerance for sloppy edges.

SCREENS / CONTEXT:
[paste your screens or design files, or describe the UI in detail]

BRAND / DESIGN SYSTEM: [link or describe your tokens — colours, type scale, spacing, voice]
PLATFORM: [iOS / Android / web / all]

Debate the visual design across these dimensions, citing specific elements:
1. Visual hierarchy — does the eye land on the right thing first; are primary and secondary actions clearly ranked.
2. Spacing & layout — consistent rhythm and grid; padding/margins; alignment; any cramped or floating elements.
3. Typography — scale, weight, line length, line height, hierarchy; any orphan/widow or truncation issues.
4. Colour & contrast — palette discipline, semantic colour use, accessible contrast ratios, no off-brand colours.
5. Dark mode — every screen and state correct in dark mode (this is not optional).
6. Motion — transitions and feedback that serve the UX, 60fps, respects reduced-motion; flag anything gratuitous.
7. Iconography & imagery — consistent style, weight and resolution; no pixelation or mixed metaphors.
8. Brand consistency — does it feel like one intentional product, or assembled from defaults.
9. Sloppy edges — misalignment, inconsistent corner radii, unthemed components, janky touch states, default system UI leaking through.

FINAL SYNTHESIS must deliver:
- A prioritised list, each item with: severity (P0–P3), the exact screen/element, what is wrong, and the precise fix (e.g. "increase to 16pt spacing", "drop to one accent colour here").
- A short "what is already excellent" list so we keep what works.
- A verdict: is the visual craft at launch quality, yes or no, and the 3 changes that move it there.