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Briefs · product

Pre-Launch App UX Audit

An exhaustive UX teardown of your app before you launch it.

You walk away with

A prioritised list of UX issues (P0–P3) with severity, owner and concrete fixes.

Decidi convenes
Recommended level: DeepThe newest, most capable models — for when being wrong is expensive.
What the council debates
We are about to launch an app and need a brutal, exhaustive UX audit before it goes live.

APP / CONTEXT:
[paste your screens, flows, or describe the app — include the primary user and the one job they hire it to do]

PLATFORM: [iOS / Android / web / all]
TARGET USER: [who they are, their context, their tech comfort]
PRIMARY GOAL OF THE APP: [the single most important outcome for the user]

Debate the user experience across these dimensions, disagreeing where you genuinely see it differently:
1. First-run & onboarding — time-to-value, signup friction, the "aha" moment, do we explain too much or too little.
2. Core flows — the happy path for the primary job; every place a real user hesitates, gets confused, or has to think.
3. State completeness — loading, empty, error, offline, success, and partial/missing-data states. Flag any screen that goes blank.
4. Friction & dead ends — taps that could be removed, forms that ask too much, moments a user would quit.
5. Retention hooks — what brings them back; is the loop real or wishful.
6. Accessibility — screen-reader support, focus order, contrast, touch-target size, motion, cognitive load.
7. Cross-platform correctness — back navigation, safe areas, keyboard handling, platform conventions.
8. Information architecture — is the navigation obvious; can a new user find the one thing that matters.

FINAL SYNTHESIS must deliver:
- A single prioritised issue list, each item with: severity (P0 = blocks launch / P1 = fix before launch / P2 = soon / P3 = polish), the affected flow or screen, why it hurts the user, a concrete recommended fix, and a suggested owner (design / eng / product / content).
- The 3 things to fix before we are allowed to launch.
- Anything that is actually fine and should NOT be touched, so we do not over-engineer.